2019
CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.
2019
CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.
This look is particularly pleasing in scenes like this with their dappled light overlays.
The name's Shaynn, though as an old-school internet denizen I usually go by 'Mole'. I dabble in all sorts of narrative mediums, from comics (previously) to books to games. I also draw sometimes.
This section of the site serves as a selective little gallery to display and organize my work that can get so easily lost or scattered in the present,transient state of the web. I hope you enjoy perusing it! Heck, maybe even let me know if you do. I'll be absolutely tickled.