A CG from the short visual novel "A Mechanical Raven's Egg", created for the 2023 "Trans Rep Game Jam" and "Nonbinary Game Jam". As with the CG's for "Talpin University", the game utilizes a simplified cel-shaded style in order to achieve a one month turnaround, with some pop added by compositing.
CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.
This look is particularly pleasing in scenes like this with their dappled light overlays.
A CG/event scene for the cancelled "DUÆL" remake. As with "Tragic Monster", this CG is associated with a difficult-to-get ending and thus would be rarely seen anyway, which is a shame.
A slight vignette draws the viewer's eye directly to the subject, where the bright vein-like lights hold them. I think the pose especially conveys the character's pained expression.
A CG/event scene for the cancelled "DUÆL" remake. Despite being one of my favorites, it would likely be the least seen, which makes me a little sad. Thankfully it can be on full display here!
I used a simple square brush here to lend the rolling mists a unique look, as well add depth and intrigue by framing the subject.
A CG/event scene for the now-delisted game "Escape from Puzzlegate." The game utilized a crisp, vibrant art style that played heavily into the contrast of soft and sharp features to add to its charm. It also lent itself well to highly emotive characters.
The name's Shaynn, though as an old-school internet denizen I usually go by 'Mole'. I dabble in all sorts of narrative mediums, from comics (previously) to books to games. I also draw sometimes.
This section of the site serves as a selective little gallery to display and organize my work that can get so easily lost or scattered in the present,transient state of the web. I hope you enjoy perusing it! Heck, maybe even let me know if you do. I'll be absolutely tickled.