2019
CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.
2019
CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.
2019
CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.
This look is particularly pleasing in scenes like this with their dappled light overlays.
2014
A CG/event scene for the cancelled "DUÆL" remake. As with "Tragic Monster", this CG is associated with a difficult-to-get ending and thus would be rarely seen anyway, which is a shame.
A slight vignette draws the viewer's eye directly to the subject, where the bright vein-like lights hold them. I think the pose especially conveys the character's pained expression.
2014
A CG/event scene for the cancelled "DUÆL" remake. Despite being one of my favorites, it would likely be the least seen, which makes me a little sad. Thankfully it can be on full display here!
I used a simple square brush here to lend the rolling mists a unique look, as well add depth and intrigue by framing the subject.
The name's Shaynn, though as an old-school internet denizen I usually go by 'Mole'. I dabble in all sorts of narrative mediums, from comics (previously) to books to games. I also draw sometimes.
This section of the site serves as a selective little gallery to display and organize my work that can get so easily lost or scattered in the present,transient state of the web. I hope you enjoy perusing it! Heck, maybe even let me know if you do. I'll be absolutely tickled.