SHAYNN HAUGENIllustration and Character Design
Elis

2022

A character originally from a tabletop campaign that failed to launch, then an unannounced project that's still in the queue, now just hanging around haunting my brain.

I originally just wanted to draw a playful riff on the programming socks meme for character-related reasons, but it ended up as an exercise in new coloring techniques. I'm particularly proud of the pose and anatomy, as Elis treads a weird line with their petit stature but very well-defined features.

  • Digital
    • Clip Studio Paint
No Mercy

2021

Nick Torres/"Up All Night" © Fiendish Fiction

A commission for BáiYù of Nick Torres from the Fiendish Fiction game series "Up All Night", taking particular influence from the events of its sequel "Rumination". I was specifically told to adopt sketchy black lines to imitate the style of the team's artist, Johan Faulstich. While it's a bit out of my comfort zone, I think I did well.

I'll also say I had a lot of fun interpreting BáiYù's meme-laden notes into a finished piece.

  • Digital
    • Clip Studio Paint
Ferafin

2021

A revisit to an old character design from my long-running, undying project. Like with Invi, I took inspiration from many real and fictional animals to give the design a more grounded appearance. Ferafin in particular takes from lionfish, betta fish and sea snakes on top of her obvious sea serpent origins. I also studied birds, particularly cockatiels, to more accurately portray her beak and nares.

  • Digital
    • Clip Studio Paint
Invi

2021

A revisit to an old character design from my long-running, undying project. I took influences from many real and fictional creatures to lend this design the majestic, supernatural but still decidedly bestial appearance I had wanted.

Her body is based off that of a maned wolf, while her head is a smoothed and stylized take on the bull terrier. Peacock and unicorn influences are also obvious.

The result, I think, is much closer to what I had originally envisioned when creating her.

  • Digital
    • Clip Studio Paint
Takupo

2021

Gift art for N U T of her long-standing character, Takupo Yuuma. I had fun translating his usually cartoony features to my own style, as well as drawing and coloring his long, flowing hair. I've since changed my stance on how I interpret him, but this piece is still incredibly charming.

  • Digital
    • Clip Studio Paint
Valentines

2021

A quick, playful Valentine's Day image for the dev Twitter account. I had a lot of fun with the characters' contrasting proportions and expressions that liven up the mirrored pose.

  • Digital
    • Clip Studio Paint
Hato

2021

Hato © Hatomono

Part of an art trade with VTuber/Artist "Hatomono", whose character I was too charmed by to resist. I liked the idea of giving him his own oversized nest to sit in, as well as a little pigeon friend.

  • Digital
    • Clip Studio Paint

Dance

2019

CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.

  • Digital
    • Clip Studio Paint
Romantic Sunset

2019

CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.

  • Digital
    • Clip Studio Paint
Spring Reading

2019

CG/event scene for "Talpin University". Talpin's style makes economic use of cel shading and gradients to achieve a crisp, clean look while still being sustainable on a game development timeline.

This look is particularly pleasing in scenes like this with their dappled light overlays.

  • Digital
    • Clip Studio Paint
Halloween

2018

Connor /"Detroit: Become Human" © Quantic Dream

Mettaton/"Undertale" © Toby Fox

Chii/"Chobits" © CLAMP

A promotional image for the dev Twitter account. This artwork features three of "A Bird with Gold-Mended Wings"' core cast dressed up as popular fictional robots of the time, with a slight birds-eye perspective putting the viewer in the place of an unsuspecting neighbor giving out candy.

  • Digital
    • Photoshop
Cheebz

2018

Some cuter, fluffier key art for "A Bird with Gold-Mended Wings". Started as a doodle during break, I couldn't resist coloring and polishing it up a bit. I love the composition and simple but evocative expressions.

  • Digital
    • Photoshop
Iiya

2017

Video artwork for a cover song using the UTAU synthesis software and private voicebank Aurora Ceolas. Aurora is a selkie with two voice banks, one human and another hand-crafted from samples of baby seals, hence the design in use here. Though the artwork itself was quickly done, I'm still proud of the pose, colors and subtle chromatic aberration.

  • Digital
    • Photoshop
Rei Chibi

2016

Character design/art style experimentation for an ongoing, undying project. The rough, intersecting lines and watercolor filter lend the art a whimsical, almost storybook appearance that compliments the soft, squat chibi proportions.

  • Digital
    • Photoshop
Izen Chibi

2016

Character design/art style experimentation for an ongoing, undying project. The rough, intersecting lines and watercolor filter lend the art a whimsical, almost storybook appearance that compliments the soft, squat chibi proportions.

  • Digital
    • Photoshop
Walrus Cavalry

2016

A commission for a friend of her husband, who adores walruses. What an absolute blast to work on!

I'd never drawn a walrus before but I think I captured their charm. Attempting such a dynamic pose on a usually less-than-graceful creature was a fun challenge.

  • Digital
    • Photoshop
Transformation

2014

A CG/event scene for the cancelled "DUÆL" remake. As with "Tragic Monster", this CG is associated with a difficult-to-get ending and thus would be rarely seen anyway, which is a shame.

A slight vignette draws the viewer's eye directly to the subject, where the bright vein-like lights hold them. I think the pose especially conveys the character's pained expression.

  • Digital
    • Photoshop
Tragic Monster

2014

A CG/event scene for the cancelled "DUÆL" remake. Despite being one of my favorites, it would likely be the least seen, which makes me a little sad. Thankfully it can be on full display here!

I used a simple square brush here to lend the rolling mists a unique look, as well add depth and intrigue by framing the subject.

  • Digital
    • Photoshop
Embrace

2014

CG/Event scene for the cancelled "DUÆL" remake. After a hard-fought battle, the lights pointedly shine on Cadfael and Lucille in tender embrace, while the cool colors still carry a hint of melancholy. 

  • Digital
    • Photoshop
Revival

2014

CG/Event scene for the cancelled "DUÆL" remake. This particular CG uses a combination of lighting and effects to lend the scene an ethereal atmosphere.

  • Digital
    • Photoshop
At the Gate

2014

A promotional image for the now-delisted game "Escape from Puzzlegate". I decided on a more air-brushed style for the cover image, in contrast to the cel-shaded in-game assets, as it has the same youthful vibrancy but a lot more detail. I think the result came together nicely.

  • Digital
    • Photoshop
Golepede Slide

2014

A CG/event scene for the now-delisted game "Escape from Puzzlegate." The game utilized a crisp, vibrant art style that played heavily into the contrast of soft and sharp features to add to its charm. It also lent itself well to highly emotive characters.

  • Digital
    • Photoshop

About


The name's Shaynn, though as an old-school internet denizen I usually go by 'Mole'. I dabble in all sorts of narrative mediums, from comics (previously) to books to games. I also draw sometimes.

This section of the site serves as a selective little gallery to display and organize my work that can get so easily lost or scattered in the present,transient state of the web. I hope you enjoy perusing it! Heck, maybe even let me know if you do. I'll be absolutely tickled.